Pick-ups: use the opportunity and avoid the hazard

Use the Melta-bomb’s short delay to bring enemies toward its blast; keep yourself out of Purple Sun’s damaging zones. Pick-ups are on-field opportunities, distinct from the weapons and companions selected as a run develops.

The August official reveal describes these pick-ups around faction-themed light sources and distinguishes the two universes. It does not guarantee that every example is obtainable in the October demo, or give drop rates, exact locations or durations.

Warhammer 40,000: explosives and ammo

Melta-bomb

A powerful thermal blast occurs after a short delay. The official suggested use is to kite a mob toward its radius. That means judging where the group will be when the blast occurs, without an invented throw button, inventory system or countdown in seconds.

Use the delay rather than expecting an instant clear. This is a timing sequence, not a fixed-radius blast map.
Melta-bomb is thrownExplosion is not immediate.
Short delayLead the approaching group toward the affected area.
Thermal blastThe explosion hits when the delay ends.

Blast Template

It causes a large on-screen explosion described as destroying enemies across the screen. Some enemies resist instant-kill effects, so keep an escape option instead of assuming every dangerous target disappears.

Hellfire Ammo

It temporarily increases damage from all ranged attacks and applies Poisoned to enemies. It is an opportunity to use your existing ranged arsenal; it is not a permanent weapon, nor a guarantee of a particular buff duration.

Age of Sigmar: endless spells

Purple Sun of Shyish

Its manifested damaging zones can hurt the player as well as enemies. Do not follow the effect into a hazard simply because you triggered it. The reveal hints at an undisclosed way to keep it around longer, without providing that method.

One hazard can hurt both kinds of target. Conceptual damage relationship, not the shape or position of a real zone.
Purple Sun damaging zonesWhen the spell manifests
Enemies in the zoneCan take damage.
Player in the zoneCan also take damage: stay clear.

Ravenak’s Gnashing Jaws

The jaws tether to the player, bite nearby enemies as you move and apply Burning. The published Burning behaviour speeds up affected enemies, so the extra damage does not remove the need to watch your movement space.

Suffocating Gravetide

Its hit first stuns enemies, then makes them flee temporarily. Use that opening to reposition or retaliate; it does not promise an invulnerability window. Stun itself stops movement, not attacks.

Compare status tradeoffs or enemy threats. For permanent pairing choices, use evolution companions.

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