Your first demo runs: choose, upgrade and rescue

For a first learning run, choose Neave Blacktalon and look for Sabaton alongside Tempest Axes. This is our recommendation for learning one documented pairing, not a claim that Neave is the strongest character. Prefer the 40k setting? Start with Malum Caedo and learn his horizontal Chainsword attacks instead.

Choose one learning path. These are alternatives based on your goal, not sequential steps or a power ranking.
Learn the corroborated axe pairingNeave: Tempest Axes + Sabaton in Age of Sigmar.
Prefer Warhammer 40,000Malum: Chainsword + reported Tape Measure.

Why Neave is the default learning pick

Switch to Malum if the 40k universe matters more to you, or if you want to learn the documented side-to-side base attack. Both are learning choices within the observed demo, not measured survival comparisons.

Use upgrades to make one coherent plan

The current hands-on describes upgrades offering weapons and companion items. Before selecting an unfamiliar companion, use the reverse lookup to see which reported weapon it belongs with. If you already know the weapon, use the evolution table.

A pairing is not a complete level checklist: the present October sources do not establish exact required levels or a universal chest trigger. Stronger green-highlighted enemies are reported to drop chests with random upgrades, with up to five in the hands-on; no fixed reward count is guaranteed.

A practical learning cadence. Prepare first, then take on the next guarded goal; this is editorial strategy rather than a hidden unlock condition.
Move and develop the weaponChoose upgrades around your intended pairing.
Assess the question-mark objectiveA rescue marker can lead to a guarded fight.
Challenge it when preparedLeave room to escape and learn the encounter.

Read danger as well as damage

Question-mark rescue objectives provide a next goal, but Catachan’s reported encounter strengthens nearby enemies. You can return after building strength rather than treating the marker as a free pickup.

For announced mechanics beyond these demo observations, Burning damages enemies but speeds them up, Poisoned slows them, and Stunned does not stop attacks. Use status effects, pick-ups and enemy warning signals for those distinct decisions.

Sources